Playtopia MGA announce two masterclass workshops ahead of their 3-day event


All images: ByJono

The Playtopia team are happy to announce two masterclass workshops with two of their esteemed, talented and awesome speakers the weekend before Playtopia! 

On Saturday the 3oth of November 2019, Playtopia will be hosting: 

Robin Baumgarten is a German Indie based in London, UK. After researching Artificial Intelligence in Games and working on mobile titles, he is now fully focused on creating playable interactive installations that straddle the divide of games and art, such as Line Wobbler and Wobble Garden.

SIGN UP: HERE

Workshop – How to build a 1D game
Time : 10am – 3pm
Please bring – a laptop (coding)

Lunch – there is are some restaurants within walking distance, but you are more than welcome to bring snacks with you!

Introducing participants to working with a microcontroller, sensors, buttons, and LED strips. The requirement would be some programming knowledge though (python would be advantageous) and bring your own Laptop. Ideally, the participants would be allowed to keep their work (this would cost around $20 USD per participant in parts). The workshop would last 2 hours for the introduction to hardware, plus a few hours to start jamming on games. So expect a 3-5 hours session with Robin. 

PLEASE NOTE: SPACE IS LIMITED TO 15 PEOPLE ONLY

On Sunday the 1st of December 2019 

10am – 3pm

In this session, you’ll have double the fun and games with Delphine and Armel (Please bring – laptop with Unity installed):

*A computer is not required as we will be doing drawn art as well so bring paper and pens as well. 

Delphine Fourneau (aka Dziff) is an independent art director & illustrator who’s been working in the video game industry for about 9 years. She’s part of the Klondike Collective, and casually work on soothing & personal game experiences.

Armel Gibson is a game designer and developer from France. He co-founded the game/art collective Klondike a few years ago and now run Skeleton Business, with which he released Vignettes, his first commercial game. He usually finds great pleasure in working with movement and bright colour palettes.

PLEASE NOTE: SPACE IS LIMITED TO 20 PEOPLE ONLY

SIGN UP: HERE

Armel and Delphine will walk everyone through the creation of a game kinda like Sacramento (https://dziff.itch.io/sacramento), with 2D art and animations in a 3D world. 

The workshops will be held at the new co-working space in town: 

CHIPS
Address: 1st Floor, 27 Caledon St, Zonnebloem, Cape Town, 7925

SIGN UP: HERE


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